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SEAR DevBlog, week of 11/24: SFX and VFX heading into the holiday
Particle streams and metasounds were the order of the week.

Adam Nicolai
Nov 263 min read
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SEAR DevBlog, week of 11/17: Our first sale!
What else is there to say??

Adam Nicolai
Nov 213 min read
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SEAR DevBlog, week of 11/10: P-Day remains elusive.
With half the team out, the week was a little slower.

Adam Nicolai
Nov 142 min read
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SEAR DevBlog, week of 11/3: Tomorrow is P-Day
Prototype is ready. Tomorrow is publication.

Adam Nicolai
Nov 73 min read
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SEAR DevBlog, week of 10/27: One week to go
The new look comes to the logo and the last prototype reswave is in final development.

Adam Nicolai
Oct 313 min read
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SEAR DevBlog, week of 10/20: More updates ahead of the public prototype
The "Dish Circle" is now the "Wave Sensor".

Adam Nicolai
Oct 232 min read
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SEAR DevBlog, week of 10/13: Enter the "Dish Circle"
Back on track with tons of progress.

Adam Nicolai
Oct 174 min read
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SEAR DevBlog, week of 10/6: Mama said there'd be weeks like this
Health issues slowed us down a bit, but we still made progress.

Adam Nicolai
Oct 102 min read
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SEAR DevBlog, week of 9/29: Making Needle behave itself
How to make an anti-grav vehicle bounce less?

Adam Nicolai
Oct 22 min read
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SEAR DevBlog, week of 9/22: Planning, number-crunching, and breathing
Finalizing plans for Q4.

Adam Nicolai
Sep 274 min read
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Adam Nicolai
Sep 192 min read
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SEAR DevBlog, week of 9/8: Getting it done
We could've submitted a few weeks ago, but every passing week makes the prototype stronger.

Adam Nicolai
Sep 123 min read
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SEAR DevBlog, week of 9/1: There's my girl
On top of about a thousand other things, Resa made it into the game this week.

Adam Nicolai
Sep 52 min read
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SEAR DevBlog, week of 8/25: Achievement unlocked - Shipping Build!
If all hell broke loose tomorrow, we could still submit a Megagrant application within the current window.

Adam Nicolai
Aug 291 min read
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SEAR DevBlog, week of 8/18: Moving right along
Pressure building again, but this time everything is coming together.

Adam Nicolai
Aug 203 min read
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SEAR DevBlog, week of 8/11: Art direction and level cap screens
The final prototype is coming into view.

Adam Nicolai
Aug 152 min read
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SEAR DevBlog, week of 8/4: A week off
Not much of a report this week - I took a much needed week off.

Adam Nicolai
Aug 71 min read
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SEAR DevBlog week of 7/28: Enter lore, stage right
We've needed a cohesive art direction for awhile - now we're crafting it.

Adam Nicolai
Jul 313 min read
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SEAR DevBlog week of 7/21: My favorite car
One awesome vehicle helps me cope with the loss of another.

Adam Nicolai
Jul 242 min read
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SEAR DevBlog week of 7/14: Everything on track
This team is firing on all cylinders.

Adam Nicolai
Jul 185 min read
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