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SEAR DevBlog, week of 12/1/25: Architecture, architecture, architecture

  • Writer: Adam Nicolai
    Adam Nicolai
  • Dec 5, 2025
  • 1 min read
Vehicle redesigns begin with Groove.
Vehicle redesigns begin with Groove.

Keeping this one short because it's been a long week and I am exhausted.


Lots of structural stuff this week. A new AudioManager, a new object-based structure for reswaves, a more logic-driven, modular approach for the Tutorial system. Plus we have final signoff on the new in-game font and a first draft of our particle-based wave sensor. Looking forward to showing both of them off in the near future.


Outside of the project proper, I picked up a couple new tripods for taking video so that I can get started on the SEAR intro video, which I want to have ready by the end of the month if possible. The Art Design Doc also grew further, with a new section on Attitude.


But the big news for us has yet to hit one way or another - no word on the Megagrant application. That particular breath shall remain held.


This week's protip: If Object A calls Unbind All Events [of type] on Object B, it unbinds all events that any object anywhere ever bound to Object B, not just Object A's. This misunderstanding on my part resulted in about 2 1/2 hours of being fairly certain I was losing my mind.


Use Unbind All with care, kids.

 
 
 

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