S T A F F

ADAM NICOLAI
PRESIDENT
​A proud Minnesotan, Adam has done or tried just about everything. He is an author of six novels, a project manager, an owner of multiple profitable small businesses at once, an accountant, a DM and frequent PC, a lifelong lover of video games in every genre from racing, fighting, and Warioware to turn-based strategy, RPG, and walking simulator, and an amateur developer in multiple coding languages. Temerity Games is the culmination of his life experience, bringing it all together to execute on an idea he got tired of waiting for someone else to make.
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Favorite game: SEAR (and its inspirations F-Zero GX, Mario Kart 8, Rez, Thumper, and a dash of Warioware)
MAYANK SINGH
ENGINEER
Mayank is an Unreal Engine Developer with strong experience in C++ and Blueprints. He has worked on a wide range of projects including multiplayer games, VR simulations, real-time 3D visualizations, and rendering pipelines. He specializes in writing optimized and scalable code for immersive, high-performance experiences using Unreal Engine.Apart from making games, he loves to explore new places — discovering fresh perspectives both in the virtual and real world keeps him inspired.
Favorite game: Valorant


MAYA SQUAR
ARTIST
Maya is a Games & Animation Artist with 6 years’ experience from Germany who has worked for studios like MPC, The Mill, MackeVision, Constantin Film, Eagle Eye Film, Lime Pictures, Emotions-Gaming, SaguniTech and many more. Her focus is in Environment Concept Art and Keyframe Art, specializing in contemporary, fantasy, & sci-fi.
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Favorite games: Zelda OoT, Skies of Arcadia, The Longest Journey, Dragon Age
RACHAEL KEARNEY
ARTIST
Rachael is a UI/2D artist who has years worth of experience working on various projects, and is excited to be working on this new venture with everyone at Temerity Games. She has always been an avid gamer and creative person, and she seeks to combine these interests in her work.
Current favorites: Animal Crossing, Balatro, and Ring Fit Adventure.


CHANDLER GUSTAFSON
LEVEL AND ENVIRONMENT DESIGNER
Level designer, and enjoyer of everything game design. Loves to make an experience that can be enjoyed and felt by all.
Favorite games include: Rimworld, Overwatch, and Space Marine 2
LUKAS SCHMIDT
ARTIST
Lukas has nearly a decade of experience with high- and low-poly modeling, environment creation, advanced materials, photorealistic texturing, and multiple engines including 6 years’ experience with UE.
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Favorite games: RDR2, Stalker 2, Ready or Not, Rimworld, Prison Architect
Foundational: Total War


JORGE REINOSO
UI DEVELOPER
Adept with UMG and UI materials, Jorge implemented the Phase Map (pictured to the side) and did extensive work with SEAR's input and player controller, menus, HUD, and loading screen.
ROMAN VLASOV
UE PHYSICS ENGINEER
With extensive experience in the minutiae of Unreal's physics systems, Roman has proven invaluable in adapting the SEAR physics system for stability at high speeds.

INTERESTED IN MAKING KILLER GAMES?
We would love to discuss your passions and skills, especially if you're in the Twin Cities.
Reach out at contact@temerity-games.com.
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