SEAR DevBlog, week of 9/15: The (first) finish line
- Adam Nicolai

- Sep 19
- 2 min read

Sometime over the weekend I'll be submitting our Megagrant application for SEAR, complete with a link to the working prototype.
There is more, of course, that I wish could have been in this initial prototype, but I'm still proud of how much we've gotten done. It demonstrates the game's core idea well, I think, without being overwhelming, and it includes a tutorial to introduce the concepts one at a time. Those are the two most critical pieces. The rest will be added over the coming days, weeks, and months as we build toward a) the public-facing prototype we're targeting for 9/30, and b) the full demo release in mid-December. Having started with nothing on January 1st, I'm really happy to be where we are.
Everyone absolutely cranked to get this done, stretching their capabilities and comfort zones to make something we can be proud of.
This week we also had our first in-depth meeting to review some high-level proposals for the new website, which included some really cool ideas for animations and layout that I can't wait to see in action. It will really transform the place.
With the prototype right around the corner it's time to start looking at the publicity activities that need to happen over the next few months in addition to the ongoing dev work, not to mention some outreach to local musical artists and studios that I've been looking forward to for months. We're actually pulling this off and it is really nice to be looking ahead to this next phase.
The next week, though will still be focused on prototype development. There are still some key pieces I'd like to see in before the 30th.



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