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SEAR DevBlog week of 7/7: Enter the BDB
SEAR will never be the same.

Adam Nicolai
Jul 103 min read
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SEAR DevBlog week of 6/30: Bug hunting
Closing out a fairly straightforward week.

Adam Nicolai
Jul 42 min read
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SEAR DevBlog week of 6/23: Detours suck
But they still get you where you need to go.

Adam Nicolai
Jun 273 min read
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SEAR DevBlog week of 6/16: Ode to a team
Working with a team is all it's cracked up to be.

Adam Nicolai
Jun 202 min read
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SEAR DevBlog week of 6/9: How Temerity got its groove back
Knocking out some of the nastier bugs does wonders for one's sense of momentum.

Adam Nicolai
Jun 133 min read
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SEAR DevBlog week of 6/2: Reprioritizing across the board
Figuring out what "possible" actual means while trying to go as fast as possible.

Adam Nicolai
Jun 63 min read
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SEAR DevBlog week of 5/26: Close, but no trailer.
The problem with running headlong toward something is that if you trip, you could break your face.

Adam Nicolai
May 303 min read
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SEAR DevBlog week of 5/19: Smell that burning midnight oil
Honestly not sure I've ever worked this hard before in my life.

Adam Nicolai
May 232 min read
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SEAR DevBlog Week of 5/12: T-Minus two weeks
It's starting to look like a game, and just in time too.

Adam Nicolai
May 162 min read
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SEAR DevBlog week of 5/5: It's all coming together
This week in SEAR: coalescing VFX, SFX, grayboxing, permanent assets, level nesting structure, and game mechanics.

Adam Nicolai
May 93 min read
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SEAR DevBlog week of 4/28: Sprinting into May
Go go go go go

Adam Nicolai
May 22 min read
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SEAR DevBlog week of 4/21: Boom Boom Here It Comes
Title says it all.

Adam Nicolai
Apr 252 min read
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SEAR DevBlog week of 4/14: Enter the Resonator.
We're making good progress on the "words" language. Time to focus on the visual language.

Adam Nicolai
Apr 183 min read
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Sear DevBlog week of 4/7: What a week
Broke some new ground with our first grant application, and made progress all around.

Adam Nicolai
Apr 112 min read
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Sear DevBlog week of 3/31: Finally, a pitch.
Sear is new. So the language we use to present it has to be new, too.

Adam Nicolai
Apr 44 min read
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Sear DevBlog week of 3/24: Eyes on the prize
Perfect is the enemy of good. Perfect is the enemy of good. Perfect is the enemy of good.

Adam Nicolai
Mar 283 min read
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Sear DevBlog week of 3/17: UI and Art
Huge strides across the board this week.

Adam Nicolai
Mar 213 min read
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Who Starts a Game Studio in 2025?
Someone seized by an idea that won't leave him alone.

Adam Nicolai
Mar 154 min read
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