top of page
All Posts


SEAR DevBlog, week of 9/1: There's my girl
On top of about a thousand other things, Resa made it into the game this week.

Adam Nicolai
Sep 5, 20252 min read
Â
Â
Â


SEAR DevBlog, week of 8/25: Achievement unlocked - Shipping Build!
If all hell broke loose tomorrow, we could still submit a Megagrant application within the current window.

Adam Nicolai
Aug 29, 20251 min read
Â
Â
Â


SEAR DevBlog, week of 8/18: Moving right along
Pressure building again, but this time everything is coming together.

Adam Nicolai
Aug 20, 20253 min read
Â
Â
Â


SEAR DevBlog, week of 8/11: Art direction and level cap screens
The final prototype is coming into view.

Adam Nicolai
Aug 15, 20252 min read
Â
Â
Â


SEAR DevBlog, week of 8/4: A week off
Not much of a report this week - I took a much needed week off.

Adam Nicolai
Aug 7, 20251 min read
Â
Â
Â


SEAR DevBlog week of 7/28: Enter lore, stage right
We've needed a cohesive art direction for awhile - now we're crafting it.

Adam Nicolai
Jul 31, 20253 min read
Â
Â
Â


SEAR DevBlog week of 7/21: My favorite car
One awesome vehicle helps me cope with the loss of another.

Adam Nicolai
Jul 24, 20252 min read
Â
Â
Â


SEAR DevBlog week of 7/14: Everything on track
This team is firing on all cylinders.

Adam Nicolai
Jul 18, 20255 min read
Â
Â
Â


SEAR DevBlog week of 7/7: Enter the BDB
SEAR will never be the same.

Adam Nicolai
Jul 10, 20253 min read
Â
Â
Â


SEAR DevBlog week of 6/30: Bug hunting
Closing out a fairly straightforward week.

Adam Nicolai
Jul 4, 20252 min read
Â
Â
Â


SEAR DevBlog week of 6/23: Detours suck
But they still get you where you need to go.

Adam Nicolai
Jun 27, 20253 min read
Â
Â
Â


SEAR DevBlog week of 6/16: Ode to a team
Working with a team is all it's cracked up to be.

Adam Nicolai
Jun 20, 20252 min read
Â
Â
Â


SEAR DevBlog week of 6/9: How Temerity got its groove back
Knocking out some of the nastier bugs does wonders for one's sense of momentum.

Adam Nicolai
Jun 13, 20253 min read
Â
Â
Â


SEAR DevBlog week of 6/2: Reprioritizing across the board
Figuring out what "possible" actual means while trying to go as fast as possible.

Adam Nicolai
Jun 6, 20253 min read
Â
Â
Â


SEAR DevBlog week of 5/26: Close, but no trailer.
The problem with running headlong toward something is that if you trip, you could break your face.

Adam Nicolai
May 30, 20253 min read
Â
Â
Â


SEAR DevBlog week of 5/19: Smell that burning midnight oil
Honestly not sure I've ever worked this hard before in my life.

Adam Nicolai
May 23, 20252 min read
Â
Â
Â


SEAR DevBlog Week of 5/12: T-Minus two weeks
It's starting to look like a game, and just in time too.

Adam Nicolai
May 16, 20252 min read
Â
Â
Â


SEAR DevBlog week of 5/5: It's all coming together
This week in SEAR: coalescing VFX, SFX, grayboxing, permanent assets, level nesting structure, and game mechanics.

Adam Nicolai
May 9, 20253 min read
Â
Â
Â


SEAR DevBlog week of 4/28: Sprinting into May
Go go go go go

Adam Nicolai
May 2, 20252 min read
Â
Â
Â


SEAR DevBlog week of 4/21: Boom Boom Here It Comes
Title says it all.

Adam Nicolai
Apr 25, 20252 min read
Â
Â
Â
bottom of page
