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SEAR DevBlog week of 5/19: Smell that burning midnight oil

  • Writer: Adam Nicolai
    Adam Nicolai
  • May 23
  • 2 min read
An anti-grav vehicle speed boosting through a cave
SCDD: Same cave different day


I can't recall the taste of food, nor the sound of water, nor the touch of grass. But the game is screaming toward trailer day.


This'll be a quick one because I still have 60% of a RaceManager to finish writing today. We have animations for the resonator. We have a laser beam for the target-then-fire ResEvent. We have 5 out of 6 phase-levels fully ready to go or at least partially ready to go, with the last assigned and due for early next week. We have the environmental res effects, especially lighting, working for the most part. We have a very cool phase transition animation that is nearly finished. We have 3 vehicles in the project. And, of course, we have 40% of a functional RaceManager.


I am now able to play SEAR, and have played it a whole heck of a lot. I've played it so much that when I sat down to play Mario Kart for like 10 minutes the other night to wind down, I tried to strafe.


I almost posted our first gameplay video last week but I really, really, really wanted to wait until the RaceManager was in and you could actually see the progression toward first place in each phase. Now it's 5pm on Friday and I still want that in there before I post a video, so hopefully tonight I'll still follow through on that.


Everyone on the team has been cranking on their deliverables. There is absolutely no way I could have done this alone, and having a budget to work with for hiring has made this much quick progress a possibility - but I'm still working 12 - 16 hours every day. I've figured out which gameplay footage capture method I'm going to use, and confirmed it produces good, synchronized audio. Also got my video editor, though I have yet to open it, so that will be [still more] learning under fire next week.


I made my first sound effect this week. It sounds awesome. Made more progress on the trailer intro, essentially finishing it. I'm probably forgetting some other crucial stuff that we got done this week, but blogtime is up - back to the grind.

 
 
 

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Phase-synchronous musical gaming is patent-pending with the USPTO.

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