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SEAR DevBlog week of 5/26: Close, but no trailer.
The problem with running headlong toward something is that if you trip, you could break your face.

Adam Nicolai
May 30, 20253 min read


SEAR DevBlog week of 5/19: Smell that burning midnight oil
Honestly not sure I've ever worked this hard before in my life.

Adam Nicolai
May 23, 20252 min read


SEAR DevBlog Week of 5/12: T-Minus two weeks
It's starting to look like a game, and just in time too.

Adam Nicolai
May 16, 20252 min read


SEAR DevBlog week of 5/5: It's all coming together
This week in SEAR: coalescing VFX, SFX, grayboxing, permanent assets, level nesting structure, and game mechanics.

Adam Nicolai
May 9, 20253 min read


SEAR DevBlog week of 4/28: Sprinting into May
Go go go go go

Adam Nicolai
May 2, 20252 min read


SEAR DevBlog week of 4/21: Boom Boom Here It Comes
Title says it all.

Adam Nicolai
Apr 25, 20252 min read


SEAR DevBlog week of 4/14: Enter the Resonator.
We're making good progress on the "words" language. Time to focus on the visual language.

Adam Nicolai
Apr 18, 20253 min read


Sear DevBlog week of 4/7: What a week
Broke some new ground with our first grant application, and made progress all around.

Adam Nicolai
Apr 11, 20252 min read


Sear DevBlog week of 3/31: Finally, a pitch.
Sear is new. So the language we use to present it has to be new, too.

Adam Nicolai
Apr 4, 20254 min read


Sear DevBlog week of 3/24: Eyes on the prize
Perfect is the enemy of good. Perfect is the enemy of good. Perfect is the enemy of good.

Adam Nicolai
Mar 28, 20253 min read


Sear DevBlog week of 3/17: UI and Art
Huge strides across the board this week.

Adam Nicolai
Mar 21, 20253 min read


Who Starts a Game Studio in 2025?
Someone seized by an idea that won't leave him alone.

Adam Nicolai
Mar 15, 20254 min read
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