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SEAR DevBlog, week of 6/15/26: Chilling

  • Writer: Adam Nicolai
    Adam Nicolai
  • 4 days ago
  • 1 min read

One of my personal favorite shots of Groove.
One of my personal favorite shots of Groove.

As I mentioned last week, we've got a number of vacations hitting. I will be out all of next week for some desperately-needed time off, then working over the weekend to finish up some stuff ahead of the workweek.


The good news is all assets for the tutorial revamp are ready, as is a lot of the functionality. I knocked out several bugs that had been sneaking into video clips and had finally just driven me a bit too crazy, even if most likely no one else was ever going to notice them. But again, I spent most of this week working on marketing prep. Can't wait to bring the Steam page live (even just as Coming Soon right now), and that should be happening in the very near future.


So yeah. Quiet week for this one and next (I'll most likely still post next weekend, but I don't expect to have a whole lot to share; we'll see).

 
 
 

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Phase-synchronous musical gaming is patent-pending with the USPTO.

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